Ethnocomputational creativity in STEAM education: a cultural framework for generative justice

  • Audrey Grace Bennett Rensselaer Polytechnic Institute
Palabras clave: Agencia de diseño, programas educativos, comunidades étnicas, patrimonio cultural de los algoritmos, STEAM
Agencias: NSF grant DGE-0947980

Resumen

In the United States, the disciplines of science, technology, engineering, and mathematics (also widely known as STEM) attract very few African American, Latino, and Native (indigenous Alaskan, North American, and Pacific Islander) students. These underrepresented students might be more attracted to STEM disciplines if they knew STEM education’s extraordinary potential to circulate value back to their ethnic communities. For instance, underrepresented medical students, after graduation, are statistically more likely than white students to conduct research on health issues relevant to their ethnic communities. One of the most popular STEM reform movements that of STEAM (STEM + Arts) has done very little to help circulate the unalienated value of these ethnic communities. This paper describes “ethnocomputational creativity” as a generative framework for STEAM that circulates unalienated value in the arts back to underrepresented ethnic communities. We first will look at the dangers of extracting cultural capital without compensation, and how ethnocomputational creativity can, in contrast, help these communities to circulate value in its unalienated form, nurturing both traditional artistic practices as well as creating new paths for "heritage algorithms" and other forms of decolonized STEM education.


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Biografía del autor/a

Audrey Grace Bennett, Rensselaer Polytechnic Institute

Audrey Bennett is a 2015 Andrew W. Mellon Distinguished Scholar at the University of Pretoria, South Africa and a tenured Associate Professor of Graphics at Rensselaer Polytechnic Institute. She studies cross-cultural and transdisciplinary communication that makes use of transformative images that permeate global culture and impact the way we think and behave. Her publications include: The Rise of Research in Graphic Design; Good Design is Good Social Change; Towards an Autochthonic Black Aesthetic in Graphic Design Pedagogy; Follow the Golden Ratio from Africa to the Bauhaus for a Cross-Cultural Aesthetic for Images; Connotative Localization of an HIV/AIDS Awareness and Prevention Image to Promote Safer Sex Practices in Ghana; Interactive Aesthetics; Engendering Interaction with Images; and Global Interaction in Design; A Wicked Solution to the Global Food Problem. Professor Bennett is a co-editor of the Icograda Design Education Manifesto 2011, a fellow of the Communication Research Institute in Australia, a member of the Journal of Communication Design's Advisory Board, and a member of the Health Design Network. She also directs baohouse.org, a virtual design studio for user-centered research on global images. She has an M.F.A. in graphic design from Yale School of Art.

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Publicado
2016-11-18
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Cómo citar
Bennett A. G. (2016). Ethnocomputational creativity in STEAM education: a cultural framework for generative justice. Teknokultura. Revista de Cultura Digital y Movimientos Sociales, 13(2), 587-612. https://doi.org/10.5209/rev_TEKN.2016.v13.n2.52843

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