Videogames as Educational Tools for Film History: The "Gameplaygag" Project

  • Manuel Garín Boronat Universitat Pompeu Fabra
Keywords: Communication, Film, Videogames, History, Education

Abstract

The following essay focuses on the audiovisual education comparative project Gameplaygag. Between Silent Film and New Media (gameplaygag.com), developed during two academic research stays at The Tokyo University of The Arts and The University of Southern California. The project draws upon a new approach to education in audiovisual media, specifically focused on film history, which relies on the online editing of split-screen videos that juxtapose cinematic sequences with certain fragments of videogames, in order to introduce a number of aesthetic, historical and structural concepts to the students in a dynamic and innovative fashion, thus promoting the re-appropriation of images through the Internet as a key didactic tool.

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Published
2012-12-10
How to Cite
Garín Boronat M. (2012). Videogames as Educational Tools for Film History: The "Gameplaygag" Project. Estudios sobre el Mensaje Periodístico, 18, 425-432. https://doi.org/10.5209/rev_ESMP.2012.v18.40997