This is not a game

  • Montserrat Rodríguez Herrero Universidad Complutense de Madrid
Keywords: Technologies of Creativity, game, random combination, Cooperative Learning.

Abstract

This article presents a paradigm of application of Technologies of Creativity, which followed stepwise they give like proved a game named ironically “This is not a game”. It tries to be an option to putting into practice with groups formed by heterogeneous individuals, not motivated, with low autoesteem, anxiety, stress or in situation of emotional blockade. Activity specially indicated therefore for hospitable contexts as playful tool that it makes possible to affect in a positive way in the well-being of the entered patients. The offer is sufficiently opened like to be able to adapt it to the type of materials of which number of persons arranges in every moment, age of the individuals, situation, participants, available time, etc. Therefore we think that it will ensue from great usefulness for those educators who want to put in practical activities that they stir into action and union between the group.This article forms a part of the investigation that is realized for the Doctoral Thesis “Constructed Museum and My Cerebral Garden” in the frame of the scholarship predoctoral of the Campus of International Excellence, Campus de Moncloa. The above mentioned investigation is co-directed by the Department of Didactics of the Plastic Expression of the Faculty of Fine Arts of the UCM and by the Group of Application of Visual Telecommunications, Department of Signs, Systems and Radio Communications of the E.T.S.I. of Telecommunication of the UPM.

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How to Cite
Rodríguez Herrero M. (2012). This is not a game. Arte, Individuo y Sociedad, 23(Esp.), 123-134. https://doi.org/10.5209/rev_ARIS.2011.v23.36750
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Articles