From Terror to Trauma. The Remake as a Container of Narrative Motifs in Alone in the Dark (1992, 2024)
Abstract
Remakes are a common strategy in video games, a cultural industry heavily dependent on intellectual property. Often motivated by technological changes and the dependence on closed platforms, these new versions range from an update (the so-called remasters) to reinventions that take the original and, keeping the name, offer a new product. This is the case of Alone in the Dark (Pieces Interactive, 2024), a new version of the eponymous horror pioneer (Infogrames, 1992), in which the central ludonarrative elements of the original are maintained, adapting them to current trends. Here we analyze the new version (from now on, AITD2024) from the prism of myth-criticism, studying those motifs or mythemes (ideas that, following Barthes, naturalize a vision of the world through repetition) that are added to the originals, specifically the cultural obsessions with trauma as a determining vector of its protagonists’ identity and interiority.
Downloads
Article download
License
In order to support the global exchange of knowledge, the journal Área Abierta. Revista de comunicación audiovisul y publicitaria is allowing unrestricted access to its content as from its publication in this electronic edition, and as such it is an open-access journal. The originals published in this journal are the property of the Complutense University of Madrid and any reproduction thereof in full or in part must cite the source. All content is distributed under a Creative Commons Attribution 4.0 use and distribution licence (CC BY 4.0). This circumstance must be expressly stated in these terms where necessary. You can view the summary and the complete legal text of the licence.
Área Abierta. Revista de Comunicación Audiovisual y Publicitaria is an open access journal that does not charge authors for article processing (submission, review or editing) or publication.






