Web 2.0 Tools for RolePlay Methodology in an Undergraduate Interdisciplinary Environment

  • Cristina Castillo Rodríguez Universidad Internacional de La Rioja
  • Sonia Ríos Moyano Universidad de Málaga
  • Carmen Cristófol Rodríguez Universidad de Málaga
  • María Jesús Carrasco Santos Universidad de Málaga
Keywords: simulation game, active methodology, learning and knowledge technologies (LKT), information and communication technologies (ICT), teaching innovation

Abstract

The main aim of this work is, first of all, to propose an activity by means of a the active methodology called roleplay in an interdisciplinary context, that is to say, an activity that pleads for the interaction of undergraduate students with specific professional roles from different disciplines, as current society demands. Secondly, we will pay special attention to the integration of digital tools of the so called Web 2.0, mainly, to the use of the wikis, blogs, and podcasts so as to carry out successfully the proposed interdisciplinary roleplay task.

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Published
2013-05-08
How to Cite
Castillo Rodríguez C., Ríos Moyano S., Cristófol Rodríguez C. y Carrasco Santos M. J. (2013). Web 2.0 Tools for RolePlay Methodology in an Undergraduate Interdisciplinary Environment. Estudios sobre el Mensaje Periodístico, 19, 111-119. https://doi.org/10.5209/rev_ESMP.2013.v19.42016