The arsintes’s secrets under the prism of the data merge theory.

  • Inés Ortega Cubero
Keywords: Arsintes, Grounded Theory, Constant comparative method, Conceptual categories

Abstract

Some time around 1935 the sculptor Ángel Ferrant designed a game that he called arsintes. This game is well-known for its profound study of shapes and is also related to other games created both by avant-garde artists and pedagogues. Throughout our research project we felt the need for a specifi c methodology that would lead us to discover the keys of formal design. However, it was extremely diffi cult to fi nd one that could be used to analyze our data, as we were not dealing with literary documents. The Grounded Theory permitted a different approach to the arsintes game and revealed the thinking that underlies this unique artistic object.

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Published
2010-01-01
How to Cite
Ortega Cubero I. (2010). The arsintes’s secrets under the prism of the data merge theory. Arte, Individuo y Sociedad, 22(2), 103-121. https://revistas.ucm.es/index.php/ARIS/article/view/ARIS1010220103A
Section
Articles