Do video games promote creativity? A study of users' creative processes based on their gaming experiences
Abstract
This paper examines the indicators of creative processes frequently perceived by video game players, with the interest of isolating those factors with a better predisposition for creative practice with video games. The "game actions" of 224 adult players (population less present in studies on creativity with video games) are analyzed and the results are transfered to the Model of Dynamic Interaction of Creative Potential (Walia, 2019).
The main findings are: 1) video games have a significant potential to identify creative personality traits, and 2) players with a high register of creative actions in their game recognize a transfer of these traits to other contexts outside the game. With a medium/high association between variables, it is emphasized that players with creative behavior indicators 3) Analyze their mistakes more often in order to correct them, a fundamental aspect in any discipline that implies interaction and continuous refinement. 4) Have more fun when the challenge or problem posed by the game is greater. A well-designed challenge can be a crucial stimulus to creativity.
This selective approach broadens the understanding of the mechanisms that drive creativity in video games and helps to develop future research in educational and artistic fields.
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