Interdisciplinary construction of Eru, an educational video game
Abstract
The technological advances and new forms of digital relations typical of post-industrial societies have found in video games interesting tools that can be used to stimulate varied learning in children and adolescents around the world. Notwithstanding its attractiveness, the construction of a video game for educational purposes is a complex task, which requires collaborative work between professionals specialized in the various fronts demanded by the development of a pedagogical product, innovative in technology: scientists of the exact sciences, of the human sciences, and artists. The present article gathers the experiences of the interdisciplinary work of professionals in Psychology, graphic design, computer science and music, for the construction of an educational video game whose objective is to strengthen social-emotional competencies in children and to help prevent school conflicts. Throughout the text we share the methodologies of interdependent work through which we manage to transfer specific disciplinary knowledge towards the development of a service product that aims at transforming the social fabric of a community.
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