The representation of Folk Horror in the audiovisual arts
Abstract
This study offers a state of the question of the representation of Folk Horror within the audiovisual arts, focusing on the medium of cinema, although without neglecting other more contemporary audiovisual models of representation, such as video games. For this purpose, a diachronic and eminently qualitative analysis has been carried out of this narrative and aesthetic phenomenon, which responds to a sub-genre within horror made up of a series of defining yet complex features. As a methodology, a bibliographical review has been applied, in addition to the brief case study of certain works that are cited throughout the text, which, nevertheless, aims to provide a more general and updated radiography of Folk Horror in the sphere of the audiovisual arts.
Downloads
Article download
License
In order to support the global exchange of knowledge, the journal Área Abierta. Revista de comunicación audiovisul y publicitaria is allowing unrestricted access to its content as from its publication in this electronic edition, and as such it is an open-access journal. The originals published in this journal are the property of the Complutense University of Madrid and any reproduction thereof in full or in part must cite the source. All content is distributed under a Creative Commons Attribution 4.0 use and distribution licence (CC BY 4.0). This circumstance must be expressly stated in these terms where necessary. You can view the summary and the complete legal text of the licence.
Área Abierta. Revista de Comunicación Audiovisual y Publicitaria is an open access journal that does not charge authors for article processing (submission, review or editing) or publication.