Equilibrios inventados: entre lo local y lo global en el dibujo juvenil en Europa, Asia y Oceanía

Estefanía Sanz-Lobo, Antonio P. Romero-González

Resumen


Este artículo recoge los hallazgos más importantes de un proyecto de investigación financiado por diversas entidades (CAM, Banco Santander, Caja Madrid), realizado en varias fases en colaboración con universidades de España, Japón, Taiwán, Corea del Sur, Suiza y Australia. Con la finalidad de estudiar la existencia de una cultura juvenil global, y la pervivencia de las culturas locales en las producciones artísticas de jóvenes en diferentes lugares, se recogieron y analizaron cerca de 3000 dibujos de niños y adolescentes de seis países. Los resultados mostraron que hay una variedad de combinaciones y equilibrios entre lo local y lo global que se manifiesta en los contextos culturales que hemos investigado. El descubrimiento del uso por los jóvenes de lo local como contrapeso de lo global es la mayor aportación de nuestra investigación: en sus dibujos aparecen, junto a los elementos de la cultura global, localismos en forma de referencias directas a estilos artísticos y a modos de vida.


Citas


Allison, A. (2000). Sailor Moon: Japanese superheroes for global girls. En T. J. Craig (Ed.), Japan pop!: Inside the world of Japanese popular culture (pp.259-278). Armonk, New York, NY: Sharpe.

Augé, M. (1992). Non-lieux. Introduction à une anthropologie de la surmodernité. Paris: Édition du Seuil.

Banks, M. (2001). Visual methods in social research. London: Sage.

Benach, N. (2000). Nuevos espacios de consumo y construcción de imagen de la ciudad en Barcelona. Estudios Geográficos, LXI 35(238), 189-205.

Chen, J. S. (2007). A study of Fan Culture: Adolescent Experiences with Animé/Manga Doujinshi and Cosplay in Taiwan. Visual Arts Research, 64 (25), 14-24.

Cohn, N. (2010). Japanese visual language. The structure of manga. In T. Johnson-Woods (Ed.). Manga: An Anthology of Global and Cultural Perspectives (pp. 187-203). Maiden Lane, NY: Continuum International Publishing Group.

Diem-Wille, G. (2001). A Therapeutic Perspective: the Use of Drawings in Child Psychoanalysis and Social Science. In Van Leeuwen, T. (Ed.), Handbook of visual analysis (pp. 157-182). London: Sage.

Duncum, P. (2007). What We Are Learning About Teaching Popular Visual Culture. In M. A. Park (Ed.), Art Education As Critical Cultural Inquiry (pp. 216-233). Seoul: Mijinsa.

Dwyer, E. (2004). South Korea. In J. J. Slater (Ed.). Teen life in Asia (pp.205-222). Wesport, CT: Greenwood Press.

Dwyer, E. & Ide, R. (2004). Japan. In J. J. Slater (Ed.), Teen Life In Asia (pp. 87-111). Wesport, CT: Greenwood Press.

Epstein, J. (1998). Youth Culture. Identity in a Postmodern World. Malden, MA: Blackwell.

Flick, U. (1998). An Introduction to Qualitative Research. London: Sage.

Freedman, K. (2003). Teaching Visual Culture: Curriculum, Aesthetics and the Social Life of Art. New York: National Art Education Association [NAEA]. College Press.

Gauntlett, D. (2007). Moving Experiences: Media Effects and Beyond. Eastleigh, UK: John Libbey.

Grigsby, M. (1999). The Social Production of Gender as Reflected in two Japanese Culture Industry Products: Sailormoon and Crayon Shin-Chan. In J. A. Lent (Ed.). Themes and Issues in Asian Cartooning: Cute, Cheap, Mad and Sexy (pp. 183-210). Bowling Green, OH: Bowling Green State University Popular Press.

Hernández, F (2007). Espigadores de la cultura visual. Barcelona: Octaedro.

Jenkins, Henry (2007). The Wow Climax: Tracing the Emotional Impact of Popular Culture. New York, NY: New York University Press

Jenkins, H. (2003). Quentin Tarantino’s Star Wars?: Digital Cinema, Media Convergence and Participatory Culture. In D. Thorburn & H. Jenkins (Eds.). Rethinking Media Change (pp. 281-312). Cambridge, MA: MIT Press.

Jones, C., & Leshkowich, A. M. (2003). The Globalization of Asian Dress: Re-orienting Fashion or Re-Orientalizing Asia? In S. Niessen, A. M. Leshkowich, & C. Jones (Eds.), Re-Orienting Fashion: The Globalization of Asian Dress (pp. 1-48). Oxford, UK: Berg.

Kern, A.L. (2006). Manga from the Floating World: Comicbook Culture and the Kibyōshi of Edo Japan. Cambridge, MA: Harvard University Asia Center.

Kindler, A.M. (2010). Art and art in Early Childhood:What Can Young Children Learn from “a/Art activities?” International Art in Early Childhood Research Journal, 2 (1), 1-14.

Kindler, A.M., Darrás, B., & Cheng Shiang Kuo, A. (2002). When a Culture Takes a Trip: Evidence of Heritage and Enculturation in Early Conceptions of Art. Journal of Art & Design Education, 19 (1), 44-53. DOI: 10.1111/1468-5949.0020

Kjelkdgaard, D., & Askegaard, S. (2006). The Glocalization of Youth Culture: The global Youth Segment as Structures of Common Difference. Journal of Consumer Research, 33 (2), 231-245.

Koyama-Richard, B. (2008). One Thousand Years of Manga. Paris: Flammarion.

Levi, A. (1998). The New American Hero: Made in Japan. In M. Kittelson (Ed.), Soul of Popular Culture: Looking at Contemporary Heroes, Myths and Monsters (pp. 68-83). Chicago, IL: Open Court.

McCloud, S. (1994). Understanding Comics: The Invisible Art. New York, NY: Harper Perennial.

Mirzoeff, N. (1999). An Introduction to Visual Culture. London: Routledge.

Prosser, J. D. (2008). Visual Methodology: Towards a More Seeing Research. In N. K. Denzin. & Y. S. Lincoln (Eds.), Handbook of Qualitative Research (pp. 479-496). London: Sage.

Prough, J. (2010). Shojo Manga in Japan and Abroad. In T. Johnson-Woods (Ed.), Manga: An Anthology of Global and Cultural Perspectives (pp. 93-106). Maiden Lane, NY: Continuum International Publishing Group.

Richards, C. (2011). Young People, Popular Culture and Education. London: Continuum International Publishing Group.

Rose, G. (2001). Visual Methodologies. Introduction to the Interpretation of Visual Materials. London: Sage.

Sanz, E., & Romero, P. (2009). Creatividad y consumo de niños y adolescentes: un estudio a través de la interpretación de sus dibujos. Educación y Futuro, 21, 111-128.

Sanz, E., & Romero, P. (2011). Nuevos héroes, nuevas expresiones artísticas: niñ@s masmediátic@s. En R. Gutiérrez, & C. Escaño (Eds.), Pensamiento crítico y globalización (pp. 490-497). Málaga: Spicum.

Saraceni, M. (2003). The Language of Comic. London: Routledge.

Shiokawa, K. (1999). Cute but Deadly. Women and Violence in Japanese Comics. In J. A. Lent (Ed.), Themes and Issues in Asian Cartooning: Cute, Cheap, Mad and Sexy (pp. 93-125). Bowling Green, OH: Bowling Green State University Popular Press.

Spencer, C., & Woolley, H. (2000). Children and the city: a summary of recent environmental psychology research. Child: Care, Health and Development, 26(3), 81-198.

Steinberg, S., & Kincheloe, J. (Eds.). (1997). Kinderculture: the corporate construction of childhood. Boulder, CO; Westview Press.

Steinberg, S.; Parmar, P. & Richard, B. (Eds.). (2006). Contemporary youth culture: An international encyclopaedia. Westport, CT: Greenwood Publishing Group.

Tobin, S. (2012). Time and space in play. Saving and pausing with the Nintendo DS. Games and Culture, 7 (2), 127-141.

Toku, M. (2001). What is manga? The influence of pop culture in adolescent art. Art Education, 54(2), 11-17.

Wellman, B., & Hampton, K., (1999). Living networked on and offline. Contemporary Sociology, 28(6), 648-654.

Wilson, B. (2002). Becoming Japanese: Manga, Children’s Drawings and the Construction of National Character. En L. Bressler y C.M. Thompson (Eds.), The Arts in Children Lives, 43-55. Amsterdam: Kluwer Academic Publishers.

Wilson, B. (2003). Of diagrams and rhizomes: Visual culture, contemporary art, and the impossibility of mapping the content of art education. Studies in Art Education, 44(3), 214-229.

Yi, C.Ch, & Wu, C. (2004). Taiwan. In J. J. Slater (Ed.), Teen life in Asia (pp. 223-241). Wesport, CT: Greenwood Press.


Texto completo: Post print

Refbacks

  • No hay Refbacks actualmente.





Arte, Individuo y Sociedad
ISSN 1131-5598
ISSN-e 1988-2408

© . Universidad Complutense de Madrid
Biblioteca Complutense | Ediciones Complutense