Immersion, Interface and Liminary Objects

  • Daniel Alonso Martínez
Keywords: Virtual reality, semiotics, experience, cognition, immersion, interface.

Abstract

The different perspectives used to investigate digital environments sometimes lead to the establishment of metaphorical terminologies that are not properly defined, and if they are, they tend to become diffuse, making it difficult to understand some of its phenomena. This is the case of the concept of “immersion”, an identifiable state of consciousness which is especially relevant in the case of digital environments due to the active quality of the interaction. This text tries to define and limit the concept in its relation with a certain type of semiotic systems: the Virtual Worlds mediated by interfaces.

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Published
2017-04-28
How to Cite
Alonso Martínez D. (2017). Immersion, Interface and Liminary Objects. CIC. Cuadernos de Información y Comunicación, 22, 127-156. https://doi.org/10.5209/CIYC.55971
Section
Monograph