Virtual reality, mimesis and simulation
Abstract
This article shows a perspective of virtual reality that goes beyond the philosophical reflection to advance in the matter not considering it as an ontological one, but as a semiotical issue. virtual reality is a visual, accoustic and haptic image with one scope: to be the perfect simulacrum, to substitute what it represents. But the type of experience that virtual reality produces is not an objects’ experience, but a signs’ one. As its precedents, the photographic and the film image, it produces reality effects using effective conventions which are in contrast with the ones used until now. Even if it does not achieve the goal towards which they are proposed, these reality effects produce experiences that are modifying significantly the man’s imaginary of XXIth. Century.
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