Open-World Art: searching for customisation of artistic experiences in the boundaries between videogames and media art
Abstract
Current trends in audiovisual contents look at customising the user experience by adapting media to consumers’ choices and preferences. Immersive media art has absorbed some of the elements of ‘engagement’, but it does not seem to have reached the level of individualisation of experience that digital games have achieved. To define the difference between open-world games and immersive performing art, an analysis of immersive artworks is performed based on Calleja’s Player Involvement Model. As a result, the concept of open-world art is proposed to connect open-world game features and immersive art, to build a novel artistic construction that creates actual personal experiences for participants.
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