Sacred Defence and digital martyrs' claim in Iran: video games as a propaganda tool
Abstract
This article analyses how the political ritualisation of martyrs has become one of Iran's symbols of identity, promoting their remembrance and exaltation through multiple media, such as video games. Based on the concept of Sacred Defence and the importance of narrative strategies, we study the most prominent titles promoted by state institutions to disseminate their particular vision of the world and their "heroes" in the face of their enemies. To this end, we have accessed the main Iranian multimedia platforms and videoludic digital creations connected to these themes. As a preliminary result, we highlight the relevance of this format within the broad propagandistic, religious and nationalist manoeuvres promoted by the Iranian state.
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