Presentation. Beyond the avatar: LGBTIQ+ representations, narratives and communities in video games
Abstract
Video games constitute a strategic space for the representation, resistance and experimentation of gender and sexual identities. Faced with a cultural imaginary historically defined by cisheteronormative narratives, the medium has emerged as a key cultural artefact where LGBTIQ+ communities negotiate their visibility and build spaces for belonging and activism. Within the framework of Queer Game Studies and a broad conception of 'queer'—understood as the questioning of all normativity—this volume examines both representation within videoludic texts and the trajectories of players and creators, exploring how gaming mediates socialisation processes and collective imaginaries. Through various methodologies, the collected contributions demonstrate that video games transcend mere leisure to become a terrain for affective and political experimentation, essential for understanding the interaction between popular culture and identity in the contemporary era.
Article download
License
In order to support the global exchange of knowledge, the journal Estudios LGBTIQ +, Comunicación y Género is allowing unrestricted access to its content as from its publication in this electronic edition, and as such it is an open-access journal. The originals published in this journal are the property of the Complutense University of Madrid and any reproduction thereof in full or in part must cite the source. All content is distributed under a Creative Commons Attribution 4.0 use and distribution licence (CC BY 4.0). This circumstance must be expressly stated in these terms where necessary. You can view the summary and the complete legal text of the licence.

