Activism and gamification narratives: comparative study of cyberdemocratic environments for citizen empowerment

  • Marta Pérez-Escolar Universidad Loyola Andalucía
  • Pablo Navazo Ostúa Universidad Loyola Andalucía
Keywords: Civic participation, Cyber-democracy, Gamification narratives, Play, Civic empowerment, Activism, Gamification

Abstract

The main objective of this study is focused on understanding whether gamification narratives can represent a useful tool for citizen empowerment with which to motivate individual participation in cyber-democratic environments. Regarding this purpose, a representative group of two gamification products with an activist undertone have been selected: the interactive documentary “Fort McMoney” and the serous game “A Force More Powerful”. Then, this research has applied a qualitative methodology that combines the Octalysis model (Chou, 2015) and the Ladder of participation paradigm (Arnstein, 1969). The results show that gamification narratives are a tool for citizen empowerment and favour cyber-activist actions. However, these projects can lead into a pseudo-activism for lazy people as well.

Downloads

Download data is not yet available.
View citations

Crossmark

Metrics

Published
2019-06-21
How to Cite
Pérez-Escolar M. y Navazo Ostúa P. (2019). Activism and gamification narratives: comparative study of cyberdemocratic environments for citizen empowerment. CIC. Cuadernos de Información y Comunicación, 24, 31-46. https://doi.org/10.5209/ciyc.64842