Introduction to the documentation of video games that manage complex narrative variables to introduce political messages

  • Adrián Suárez Mouriño UNIR
Keywords: Political games, Ubisoft, ludofictional narrative, Watch Dogs, Far Cry

Abstract

Through the graduation of the following four variables typical of the study of complex narratives: restrictiveness, depth, self-awareness and communicability, different subjectivities can be generated, different ways of understanding a digital society as a reflection of the real ones and construct immersions in them that affect as players from a political approach. In this text we address this issue, providing a methodology to document video games with a political context that avoid appearing to be so by grading these aforementioned variables in their favor.

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Published
2024-07-08
How to Cite
Mouriño A. S. (2024). Introduction to the documentation of video games that manage complex narrative variables to introduce political messages. Cuadernos de Documentación Multimedia, 35, e94713. https://doi.org/10.5209/cdmu.94713
Section
Articles