Games and the Sacred in the Kingdom of Castille during the Late Middle Ages

Keywords: Game, Sacred, Sin, Late Middle Ages, Kingdom of Castille

Abstract

Playing is one of the most meaningful activities of our culture and, according to the philosopher Eugen Fink, one of the “fundamental phenomena of human existence”. The close connection between playing and the divine is one of its most important facets. At the start of the Middle Ages games were connected to pagan worship. For this reason, the Church condemned games, which led to the loss of their connection to sacredness. Despite this, people maintained their customs and love for games, which regained their popularity and social presence during the late Middle Ages. This circumstance forced authorities to regulate them like, for instance, king Alfonso X and the Libro del axedrez, dados e tablas. The Church’s condemnation, especially of gambling, was motivated by the alleged sinful consequences of games primarily, rather than their sinful nature, which explains the Church’s permissiveness when games were played both in the right context and company. For this reason, games maintained some of their essence and connection with the divine. This relationship is analyzed through legislative, literary and iconographic resources of the period.

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Published
2024-03-21
How to Cite
Coira Pociña, Juan. “Games and the Sacred in the Kingdom of Castille During the Late Middle Ages”. Eikón / Imago 13 (March 21, 2024): e81970. https://doi.org/10.5209/eiko.81970.