[1]
L. Navarrete-Cardero and J. L. Molina-González, “The influence of video games with apocalyptic content in adolescents”, Arte, individuo y sociedad (Internet), vol. 27, no. 2, pp. 161–178, May 2015, doi: 10.5209/rev_ARIS.2015.v27.n2.43176.